Gears 5 is, weirdly enough, the sixth title in the franchise that started with 2006’s Gears of War. In a video game market increasingly dominated by live experiences and “free to play” schemes, that’s no small thing. Gears 5 won’t challenge you, but it looks and sounds incredible, controls well, and is worth every penny of its $60 price tag. It’s like a Marvel movie or the latest Fast & Furious movie. Gears 5 is the game equivalent of a reliably dumb yet fun summer action blockbuster. Some, like Gears 5, I play on a huge 4K television while surround sound explosions shake my walls. Some I play while a podcast or TV show runs in the background and my brain turns to gelatin. Some video games I play on the train while waiting for my stop. The campaign lasted around 12 hours, but the excellent multiplayer ate up more of my time. As I played, I controlled a variety of characters as I snuck from cover to cover in tight corridors and semi-open areas while using a variety of weapons to take on the bad guys. This is Gears 5, a third-person cover-based shooter from publisher Xbox Games Studios and developer The Coalition, out now for Xbox One and PC.
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